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Bsnes vs snes9x complicated chips
Bsnes vs snes9x complicated chips







  1. BSNES VS SNES9X COMPLICATED CHIPS MOVIE
  2. BSNES VS SNES9X COMPLICATED CHIPS ZIP FILE
  3. BSNES VS SNES9X COMPLICATED CHIPS PATCH
  4. BSNES VS SNES9X COMPLICATED CHIPS FULL
  5. BSNES VS SNES9X COMPLICATED CHIPS CODE

In other news, the DSP-1, SuperFx, and SA-1 are all improved. In any case, salute Andreas for he's earned it. In fact, read all of the documentation, because you will more than likely learn new things. Consult your port's documents for the important usage details. Pragmatically, people with decently fast machines no longer need to deal with graphics packs. Idealistically, this is great news because it's another victory we thought we'd never win. The most hyped feature (though range-time over is probably the most important) is Andreas Naive's cracking of the S-DD1 decompression algorithm. This fixes the intro for Moryo Senki Madara 2. Hurrah!Īnomie also fixed the read behavior for vram. Because of this you may see an occasional sprite disappearance, but before you report a bug, consider what the SNES really did.Īs a result of anomie's work, a few tests by Overload, and a short implementation by me, we now pass the infamous Electronic test. Tiny Toons clipped a few blocks of the title on a SNES, but not on the emulator Snes9x now clips those, too. Bugs fixed by this include two scenes in Final Fantasy 3 and some of the battle graphics, as well as the Tiny Toons title screen. This feature has had a history of problems, so I'm really glad anomie found an implementation that works so well.

bsnes vs snes9x complicated chips

BSNES VS SNES9X COMPLICATED CHIPS CODE

I changed the code slightly to increase the ability to screen files.Īnomie has integrated a long-awaited sprite patch, implementing a feature of the SNES called "Range-Time Over". If you are intending to make use of this feature you might want to remove the existing version of the file. You can modify the file to include or exclude specific filetypes. As such if you happen to come across things where the behavior isn’t quite as sane as it could be, or there appears to be a bug, please post it to the appropriately named sticky thread in the development forum.Ĭontinuing with our Windows theme, I've posted the format of the valid.ext file generated by the Win32 UI on the dev forum.

bsnes vs snes9x complicated chips

The Cheat Search in particular might be a little on the raw side though.

BSNES VS SNES9X COMPLICATED CHIPS FULL

See changes.txt for full details, since it’s more practical to offer only the highlights.įirst of all, the long project of rewriting the Windows UI is complete. We've got several new and (maybe) exciting features as something of an early Christmas. Happy Holidays from the Snes9x dev forum! Hit our friendly download mirrors and have fun. You got zsnes like movies, and AVI recording on supported platforms.Ĭonsult the change log for more info on other fixes and additions. SETA010(F1ROC) and partial DSP-4 support.Īnd, better SuperFX support for you non-x86 users.

BSNES VS SNES9X COMPLICATED CHIPS MOVIE

Major features this time around include Movie support.

  • Fixed infiniti loop and invalid read bug in.
  • Fixed buffer over/under flow due to incorrect logical.
  • bsnes vs snes9x complicated chips

  • Updated porting.html (porting.txt) in sync with 1.5.
  • Unix: Changed the default settings in config.
  • Unix: Removed -with(out)-asmcpu option in configīecause the i386 assembler CPU core is out of date.
  • Unix: Fixed JMA options in config (Nach).
  • Added the Katakana font for onscreen messages.
  • Added partial Satellaview (BS) emulation.
  • Many thanks to byuu for much information.
  • Various timing fixes: NMI, IRQ, WRAM refresh,.
  • Speed adjustment of C++ Super FX emulation.
  • Fixed the memory access problem in C++ Super FX core.
  • Added 4-point gaussian interpolation and proper envelopes.
  • Unix: Fixed detection of newer libpng (spotted by vapier) (PBortas).
  • Add support for saner directory structures under Unix (anomie).
  • CPU instruction fixes (mostly emulation mode & timing) (anomie).
  • Config file for Unix/X11 and Unix/SVGA (anomie).
  • Add some missing ifdefs (UNZIP_SUPPORT and ZLIB),.
  • Fix turbo frameskip, X11 keyboard auto-repeat, VRAM reads (anomie).
  • BSNES VS SNES9X COMPLICATED CHIPS ZIP FILE

  • Support for IPS patches in the zip file (anomie).
  • BSNES VS SNES9X COMPLICATED CHIPS PATCH

  • Anomie's control remapping patch (anomie).
  • bsnes vs snes9x complicated chips

    Fix "no PNG support" error message (anomie).configure fix for detecting libpng (anomie) Added 'oops' auto-snapshot support (anomie).Pseudo-hires rendering flush, Old 2xsai endian fix (anomie).However if you do, please send the changes back. However interested parties who have the neccesary skills can make a Windows port of the source. Unforunetly since the Windows port is radically different than every other port of Snes9x, and no one cared to maintain the Windows port, this release will not have a Windows port. Tons and tons of internal core changes were made to make Snes9x way better than before, and work on more platforms than before.









    Bsnes vs snes9x complicated chips